To be able to replace and generate soil, even if expensive or time-consuming, would solve everything. This is the thing which I was told workarounds existed for. This means that, over time, a fortress' evolution starts to look utterly awful and many of my fortresses move entirely underground as the eyesore surface world is churned into an unfarmable mass of pits and rises, where projects have been and gone. No carvings of plump helmets, no great murals of battles against thieving birds or even of engravers eating cheese - just naff-looking "constructed" walls which, if ever used to fill in a large area, look abysmal, don't behave properly with gravity / cave-ins etc. If a single mistake is made when digging out rooms, for example, you are stuck forever with constructed, an thus un-carvable, walls, which look terrible and have lower value. wear on over the years, more and more of the precious surface of the land is churned into useless "constructions" or is outright gone. Try as I might, I cannot "generate" earth and so, as battles, redesigns etc. This therefore means that the small amount of soil on each map is irreplacable, unrenewable and therefore, in many ways, more valuable than all the gold beneath the earth (which, after all, can be traded for.) Once dug out, only "constructions" can be put there, and soil is never dropped, nor is stone, simply vanishing into the aether. In DF, one is utterly unable, it seems, to replace natural stone or soil. If this is false hope, I will be devastated, but I could think of no greater place to go than to these very forums for confirmation or denial of what would undoubtedly have me remove every other game from my hard drive and stick to DF for the glory that it is. However, I was skulking around an IRC chat channel for another game which I enjoy greatly (Minecraft) and, amidst a mutual "DF is great" session within this chat conversation, put forth my one complaint about DF and was told that there were workarounds for it. Yet, there is this one small thing which keeps sending me away from my fortresses and is the sole cause of my enjoyment of Gnomoria. Aside from an inability to bake flour into bread, or an intuitive set of keyboard hotkeys, or possibly even a built-in professions manager a la Dwarf Therapist, DF is the undisputed king of complexity, story and immersion, in my opinion. Without further ado, however, I will explain my absence from playing DF and thereby get down to why I come to these hallowed halls of DF wisdom seeking guidance. I have only the greatest mirth whenever I encounter the vast majority of DF bugs / glitches / unexpected happenings, and no other game boasts the true definition of "fun" that DF has. I must, first and foremost, declare my love of DF, before I then go on to say that, of late, I have been playing the increasingly-popular Gnomoria as an (albeit depressingly, practically story-less simple) alternative to DF for one very simple reason, which forms the main thrust of the question in this post. I am new on the forums here at Bay12, but I am no stranger to DF.
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